HOME   ::   Back to the Paper   ::   References

De Beule, J., De Vylder, B., and Belpaeme, T. (2006) A cross-situational learning algorithm for damping homonymy in the guessing game. In Luis M. Rocha and et al., editors, Artificial Life X, pages 466--472. MIT Press.

References (may not be complete)  [Original format]  [Sort by year]  [Sort by author]  [Sort by citations]

Baronchelli, A., Felici, M., Caglioti, E., Loreto, V., and Steels, L. (2005). Sharp transition towards shared vocabularies in multi-agent systems. arXiv:physics/0509075 v1.

Google UIUC

Cangelosi, A. and Parisi, D., editors (2001). Simulating the Evolution of Language. Springer Verlag, London.

Google UIUC

de Boer, B. (2000). Self-organisation in vowel systems. Journal of Phonetics, 28(4):441--465.

Google UIUC

De Vylder, B. and Tuyls, K. (2005). Towards a common lexicon in the naming game: The dynamics of synonymy reduction. In Workshop on Semiotic Dynamics of Language Games, Bagno Vignoni, Siena, Italy.

Google

Kirby, S. (2002). Natural language from artificial life. Artificial Life, 8(2):185--215.

Google UIUC

Oliphant, M. (1996). The dilemma of Saussurean communication. BioSystems, 37(1-2):31--38.

Google UIUC

Quine, W. (1960). Word and Object. The MIT Press, Cambridge, MA.

Google

Siskind, J. M. (1996). A computational study of crosssituational techniques for learning word-to-meaning mappings. Cognition, 61(1-2):39--91.

Google UIUC

Smith, A. D. M. (2003). Intelligent meaning creation in a clumpy world helps communication. Artificial Life, 9(2):175--190.

Google UIUC

Steels, L. (1995). A self-organizing spatial vocabulary. Artificial Life, 2(3):319--332.

Google UIUC

Steels, L. and Belpaeme, T. (2005). Coordinating perceptually grounded categories through language. A case study for colour. Behavioral and Brain Sciences, 24(8):469--529.

Google UIUC

Vogt, P. and Coumans, H. (2003). Investigating social interaction strategies for bootstrapping lexicon development. Journal for Artificial Societies and Social Simulation, 6(1).

Google UIUC

von Ahn, L. and Dabbish, L. (2004). Labelling images with a computer game. In ACM Conference on Human Factors in Computing Systems, CHI 2004, pages 319--326.

Google

 HOME   ::   Back to the Paper   ::   References Comments to: junwang4 you-know-at gmail.com Last update: 11/16/07