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De Beule, J.
,
De Vylder, B.
, and
Belpaeme, T.
(2006) A cross-situational learning algorithm for damping homonymy in the guessing game. In Luis M. Rocha and et al., editors,
Artificial Life X
, pages 466--472. MIT Press.
References
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2005
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Towards a common lexicon in the naming game: The dynamics of synonymy reduction -
De Vylder,Tuyls
::
1
2005
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Sharp Transition towards Shared Vocabularies in Multi-Agent Systems
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Baronchelli,Felici,Caglioti,Loreto,Steels
::
7
2005
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Coordinating Perceptually Grounded Categories through Language: A Case Study for Colour
-
Steels,Belpaeme
::
13
2004
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Labelling images with a computer game -
von Ahn,Dabbish
::
1
2003
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Investigating social interaction strategies for bootstrapping lexicon development
-
Vogt,Coumans
::
15
2003
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Intelligent Meaning Creation in A Clumpy World Helps Communication
-
Smith
::
18
2002
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Simulating the evolution of language
-
Cangelosi,Parisi
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67
2002
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Natural Language from Artificial Life
-
Kirby
::
50
2000
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Self-organization in vowel systems
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de~Boer
::
14
1996
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The dilemma of Saussurean communication
-
Oliphant
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54
1996
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A computational study of cross-situational techniques for learning word-to-meaning mappings
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Siskind
::
18
1995
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A self-organizing spatial vocabulary
-
Steels
::
31
1960
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Word and Object -
Quine
::
30
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