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Paper at a Glance
BibTexStochasticity as a Source of Innovation in Language Games Luc Steels (1,2) and Fr'ed'eric Kaplan (1,3) (1) Sony CSL Paris 6 Rue Amyot, 75005 Paris (2) VUB AI Lab Brussels (3) LIP6 UPMC 4, Place Jussieu F75252 Paris Email: steels@arti.vub.ac.beAbstract Recent work on viewing language as a complex adaptive system has shown that selforganisation can explain how a group of distributed agents can reach a coherent set of linguistic conventions and how such a set can be preserved from one genera tion to the next based on cultural transmission. The paper continues these investigations by exploring the presence of stochasticity in the various aspects of lexical communication: stochasticity in the non linguistic communication constraining meaning, the transmission of the message, and the retrieval from memory. We show that there is an upperbound on the amount of stochasticity which can be tol erated and that stochasticity causes and maintains language variation. Results are based on the fur ther exploration of a minimal computational model of language interaction in a group of distributed agents, called the naming game.
Keywords: origins of language, evolution of language, selforganization.
1 Introduction Exciting recent research in the origins and evolution of language (see overviews in [Hurford et al., 1998] and [Steels, 1997c]) is showing that when language is viewed as a complex adaptive system, it becomes possible to understand how a set of distributed agents is capable to reach a shared set of conventions, even if there is no global controlling agency or prior design. The main mechanism responsible for the emergence of coherence is selforganisation: A positive feedback loop causes some naturally occurring variation to propagate and eventu ally dominate the population. This is similar to how a product comes to dominate a market in increasing returns economics [Arthur, 1996], or how a group of so cial insects like an ant society can form a ...
@inproceedings{steels98stochasticityAs,
author={L. Steels and F. Kaplan},
title={Stochasticity as a source of innovation in language games},
year={1998},
address={Los Angeles},
editor={C. Adami and R. Belew and H. Kitano and C. Taylor},
publisher={MIT Press},
booktitle={Artificial Life VI},
url={http://www.isrl.uiuc.edu/~amag/langev/paper/steels98stochasticityAs.html},
keywords={language games, stochasticity, innovation,evolutionary linguistics}
}
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