| 1999 | - | Spatially Distributed Naming Games - Steels,McIntyre | :: | 13 |
| 2005 | - | Coordinating Perceptually Grounded Categories through Language: A Case Study for Colour - Steels,Belpaeme | :: | 13 |
| 2000 | - | Lexicon Grounding on Mobile Robots - Vogt | :: | 13 |
| 2002 | - | Grounding Symbols through Evolutionary Language Games - Steels | :: | 12 |
| 2000 | - | The Emergence of Grammar in Communicating Autonomous Robotic Agents - Steels | :: | 9 |
| 2002 | - | Factors influencing the origins of colour categories - Belpaeme | :: | 9 |
| 2005 | - | The emergence of compositional structures in perceptually grounded language games - Vogt | :: | 8 |
| 2002 | - | Learning and the evolution of language: The role of cultural variation and learning costs in the Baldwin Effect - Munroe,Cangelosi | :: | 6 |
| 2002 | - | Computer Simulation: A New Scientific Approach to the Study of Language Evolution - Cangelosi,Parisi | :: | 6 |
| 2004 | - | The processing of verbs and nouns in neural networks: Insights from Synthetic Brain Imaging - Cangelosi,Parisi | :: | 5 |
| 2000 | - | Talking aibo: First experimentation of verbal interactions with an autonomous four-legged robot - Kaplan | :: | 4 |
| 2002 | - | Negotiating the semantics of agent communication languages - Reed,Norman,Jennings | :: | 3 |
| 2002 | - | A Unified Simulation Scenario for Language Development, Evolution, and Historical Change - Parisi,Cangelosi | :: | 3 |
| 2000 | - | The puzzle of language evolution - Steels | :: | 3 |
| 2000 | - | Semiotic schemata: Selection units for linguistic cultural evolution - Kaplan | :: | 2 |
| 2003 | - | Advertising Games for Web Services - Agostini,Avesani | :: | 2 |
| 2005 | - | Explaining Universal Color Categories Through a Constrained Acquisition Process - Belpaeme,Bleys | :: | 1 |
| 2001 | - | The Origin of the Speeches: language evolution through collaborative reinforcement learning - Walshe | :: | 1 |
| 2005 | - | Simple models of distributed co-ordination - Kaplan | :: | 1 |
| 2003 | - | Emergence of Language in Spatial Language Games - Bodik | :: | 1 |