| 2006 | - | Language evolution and robotics: Issues in symbol grounding and language acquisition - Vogt |
:: | 3 |
| | Steels, L. and F. Kaplan (1998). Stochasticity as a source of innovation in language games. In Proceedings of Alive VI.
|
| 2005 | - | Design and Performance of Pre-Grammatical Language Games - Van Looveren |
:: | |
| | Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Adami, G., Belew, R., Kitano, H., and Taylor, C., editors, Proceedings of the Conference on Artificial Life VI (Alife VI) (Los Angeles, California), Cambridge, MA. The MIT Press.
|
| 2005 | - | Coordinating Perceptually Grounded Categories through Language: A Case Study for Colour - Steels,Belpaeme |
:: | 13 |
| | Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Adami, G., Belew, R., Kitano, H., and Taylor, C., editors, Proceedings of the Conference on Artificial Life VI (Alife VI) (Los Angeles, California), Cambridge, MA. The MIT Press.
|
| 2005 | - | The role of population structure in language evolution - Lee,Collier,Taylor,Stabler |
:: | 3 |
| | [10] L. Steels and F. Kaplan. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Proceedings of Artificial Life VI, pages 368--376, Cambridge, MA, June 1998. The MIT Press.
|
| 2005 | - | Simple models of distributed co-ordination - Kaplan |
:: | 1 |
| | L. Steels and F. Kaplan, ``Stochasticity as a source of innovation in language games'', in Proceedings of Artificial Life VI, C. Adami, R. Belew, H. Kitano and C. Taylor, Eds, Cambridge, MA: The MIT Press, 1998b, pp. 368--376.
|
| 2004 | - | Colour Terms, Syntax and Bayes: Modelling Acquisition and Evolution - Dowman |
:: | |
| | Steels, L. & Kaplan, F. (1998) Stochasticity as a Source of Innovation in Language Games. In C. Adami, R. Belew, H. Kitano and C. Taylor (eds.). Proceedings of Artificial Life VI. Cambridge, MA: MIT Press.
|
| 2003 | - | Evolution of an Optimal Lexicon under Constraints from Embodiment - Zuidema,Westermann |
:: | 5 |
| | [31] Steels, L. & Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, & C. Taylor (Eds.), Proceedings of Artificial Life VI , (pp. 368--376). Cambridge, MA: MIT Press.
|
| 2003 | - | Intelligence with representation - Steels |
:: | 2 |
| | [Steels and Kaplan, 1998] Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Adami, C., Belew, R., Kitano, H., and Taylor, C., editors, Proceedings of Artificial Life VI, pages 368--376, Cambridge, MA. The MIT Press.
|
| 2003 | - | Computer Models of the Evolution of Language and Languages - Livingstone |
:: | |
| | Steels, L. and F. Kaplan (1998). Stochasticity as a Source of Innovation in Language Games. In C. Adami, R. K. Belew, H. Kitano and C. E. Taylor (Eds.), Artificial Life VI, UCLA, MIT Press: 368-376.
|
| 2003 | - | Emergence of Language in Spatial Language Games - Bodik |
:: | 1 |
| | [Ste98a] L. Steels and F. Kaplan. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Artificial Life VI, Los Angeles, 1998. MIT Press.
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| 2003 | - | Language Change in Multi-generational Community - Bodik |
:: | 1 |
| | [3] L. Steels and F. Kaplan. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Artificial Life VI, Los Angeles, 1998. MIT Press.
|
| 2002 | - | Crucial Factors in the Origins of Word-Meaning - Steels,Kaplan,McIntyre,Van Looveren |
:: | 40 |
| | Steels, L. and Kaplan, F. (1998a) Stochasticity as a source of innovation in Language Games. In: Adami C., R. Belew, H. Kitano and C. Taylor (eds.), Proceedings of Artificial Life VI, (Cambridge, MA: MIT Press), 368-376
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| 2002 | - | The Evolution of Dialect Diversity - Livingstone |
:: | 7 |
| | Steels, L. and F. Kaplan (1998). Stochasticity as a Source of Innovation in Language Games . Published in the Proceedings of Artificial Life IV, UCLA, C. Adami, R.K. Belew, H. Kitano, C.E. Taylor (eds.), MIT Press.
|
| 2002 | - | Factors influencing the origins of colour categories - Belpaeme |
:: | 9 |
| | Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Adami, G., Belew, R., Kitano, H., and Taylor, C., editors, Proceedings of the Conference on Artificial Life VI (Alife VI) (Los Angeles, California), Cambridge, MA. The MIT Press.
|
| 2001 | - | Robotic Experiments on the Emergence of a Lexicon - Van Looveren |
:: | 3 |
| | [12] Luc Steels and Fr'ed'eric Kaplan. Stochasticity as a source of innovation in language games. In Proceedings of Artificial Life VI. The MIT Press, Cambridge, Ma., 1998.
|
| 2001 | - | AIBO's first words: The social learning of language and meaning - Steels,Kaplan |
:: | 23 |
| | [Steels and Kaplan, 1998] Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Adami, C., Belew, R., Kitano, H., and Taylor, C., editors, Proceedings of Artificial Life VI, pages 368--376, Cambridge, MA. The MIT Press.
|
| 2001 | - | Conditions Enabling the Evolution of Inter-Agent Signaling in an Artificial World - Reggia,Schulz,Wilkinson,Uriagereka |
:: | 5 |
| | 41. Steels, L., & Kaplan. F. (1998). Stochasticity as a source of innovation in language games. In C. Adams, R. Belew, H. Kitano, & C. Taylor (Eds.), Arti#cial Life VI (pp. 368--376). Cambridge, MA: MIT Press.
|
| 2000 | - | Lexicon Grounding on Mobile Robots - Vogt |
:: | 13 |
| | Steels, L. and F. Kaplan (1998). Stochasticity as a source of innovation in language games. In Proceedings of Alive VI.
|
| 2000 | - | Grounding Language About Actions: Mobile Robots Playing Follow Me Games - Vogt |
:: | 6 |
| | Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Proceedings of Alive VI.
|
| 2000 | - | Computational Models of Language Change and Diversity - Livingstone |
:: | 1 |
| | Steels, L. and Kaplan, F. (1998) Stochasticity as a Source of Innovation in Language Games. In Artificial Life VI (Eds, Adami, C., Belew, R. K., Kitano, H. and Taylor, C. E.) MIT Press, UCLA, pp. 368-376.
|
| 2000 | - | Semiotic schemata: Selection units for linguistic cultural evolution - Kaplan |
:: | 2 |
| | L. Steels and F. Kaplan. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Proceedings of Artificial Life VI, Los Angeles, June 1998. MIT Press.
|
| 2000 | - | Autonomous Formation of Concepts and Communication - de Jong |
:: | 10 |
| | Steels, L., & Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, & C. Taylor (Eds.), Proceedings of artificial life vi. Los Angeles: MIT Press.
|
| 1999 | - | Spatially Distributed Naming Games - Steels,McIntyre |
:: | 13 |
| | Steels, L. and Kaplan, F. Stochasticity as a source of innovation in language games. In: Proceedings of Artificial Life VI (Adami, C., Belew, R., Kitano, H. and Taylor, C., eds.). Los Angeles: MIT Press (1998).
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| 1999 | - | Collective learning and semiotic dynamics - Steels,Kaplan |
:: | 22 |
| | 11. Steels, L. and Kaplan, F. Stochasticity as a source of innovation in language games. In Adami, C., Belew, R., Kitano, H. and Taylor, C. [eds.] Proceedings of Artificial Life VI, Los Angeles, June 1998, MIT Press, p. 368-376.
|
| 1998 | - | The evolution of a lexicon and meaning in robotic agents through self-organization - Vogt |
:: | 4 |
| | Steels, L. and Kaplan, F. (1998). Stochasticity as a source of innovation in language games. In Proceedings of Alive VI.
|
| 1998 | - | Spontaneous Lexicon Change - Steels,Kaplan |
:: | 18 |
| | L. Steels and F. Kaplan. 1998. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Proceedings of Artificial Life VI, Los Angeles, June. MIT Press.
|
| 1998 | - | A New Approach to Class Formation in Multi-Agent Simulations of Language Evolution - Kaplan |
:: | 5 |
| | [20] L. Steels and F. Kaplan. Stochasticity as a source of innovation in language games. In C. Adami, R. Belew, H. Kitano, and C. Taylor, editors, Proceedings of Artificial Life VI, Los Angeles, June 1998. MIT Press.
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