| 2007 | - | Perspective Alignment in Spatial Language - Steels,Loetzsch |
:: | 1 |
| | L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16-22, 9 2001.
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| 2006 | - | Semiotic Dynamics for Embodied Agents - Steels |
:: | 1 |
| | 21. L. Steels, "Language Games forAutonomous Robots," IEEE Intelligent Systems, vol. 16, no. 5, 2001.
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| 2006 | - | Population dynamics of human language: a complex system - Komarova |
:: | |
| | Steels, L., 2001. Language games for autonomous robots. In N. Shadbolt (ed.), IEEE Intelligent Systems, volume 16, pages 16--22. IEEE Press, New York.
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| 2006 | - | Multi-Agent Simulation of Emergence of Schwa Deletion Pattern in Hindi - Choudhury,Basu,Sarkar |
:: | |
| | STEELS, L. (2001) "Language games for autonomous robots" IEEE Intelligent systems, pp 16 -22
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| 2005 | - | Coordinating Perceptually Grounded Categories through Language: A Case Study for Colour - Steels,Belpaeme |
:: | 13 |
| | Steels, L. (2001a). Language games for autonomous robots. IEEE Intelligent Systems, sept-oct 2001:17--22.
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| 2005 | - | The emergence and evolution of linguistic structure: from lexical to grammatical communication systems - Steels |
:: | 7 |
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| 2005 | - | The role of construction grammar in language grounding - Steels |
:: | 1 |
| | [35] Steels, L. (2001) Language Games for Autonomous Robots. IEEE Intelligent systems, September/October 2001, p. 16-22.
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| 2005 | - | Grounding words in perception and action: computational insights - Roy |
:: | 1 |
| | 24 Steels, L. (2001) Language games for autonomous robots. IEEE Intell. Syst. 16, 16-22
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| 2005 | - | The role of population structure in language evolution - Lee,Collier,Taylor,Stabler |
:: | 3 |
| | [18] L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.
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| 2005 | - | Developmental stages of perception and language acquisition in a perceptually grounded robot - Dominey,Boucher |
:: | 1 |
| | Steels, L. (2001). Language games for autonomous robots. In IEEE Intelligent Systems (Vol. 16, No. 5, pp. 16--22). New York: IEEE Press.
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| 2005 | - | Does Language Shape the Way We Conceptualize the World? - De Beule,De Vylder |
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| | [Steels, 2001] Steels, L. (2001). Language games for autonomous robots. IEEE Intelligent Systems, sept-oct 2001:17--22.
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| 2005 | - | Explaining Universal Color Categories Through a Constrained Acquisition Process - Belpaeme,Bleys |
:: | 1 |
| | Steels, L. (2001). Language games for autonomous robots. IEEE Intelligent Systems, Sept-Oct, 17-22.
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| 2005 | - | Dynamic Evolution of Language Games between two Autonomous Robots - Baillie,Nottale |
:: | |
| | [8] Steels. Language games for autonomous robots. IEEE Intelligent Systems, pages 16--22, sept/oct 2001.
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| 2005 | - | Shared lexicon for distributed annotations on the Web - Avesani,Cova |
:: | 1 |
| | [18] L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.
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| 2004 | - | Analogies between Genome and Language Evolution - Steels |
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| | [16] Steels, L. (2001) Language Games for Autonomous Robots. IEEE Intelligent systems, September/October 2001, p. 16-22.
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| 2004 | - | Symbol grounding transfer with hybrid self-organizing/supervised neural networks - Riga,Cangelosi,Greco |
:: | 2 |
| | [18] L. Steels, ``Language games for autonomous robots,'' IEEE Intelligent Systems, vol. 16(5), pp. 16-22, 2001.
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| 2003 | - | Shared Grounding of Event Descriptions by Autonomous Robots - Steels,Baillie |
:: | 5 |
| | [19] L. Steels, Language games for autonomous robots, IEEE Intelligent Systems (2001) 16--22.
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| 2003 | - | Intelligence with representation - Steels |
:: | 2 |
| | [Steels, 2001] Steels, L. (2001). Language games for autonomous robots. IEEE Intelligent systems, pages 17--22.
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| 2003 | - | The Evolution of Communication Systems by Adaptive Agents - Steels |
:: | 2 |
| | 42. Steels, L. (2001) Language Games for Autonomous Robots. IEEE Intelligent systems, September/October 2001, p. 16--22.
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| 2003 | - | Evolving Grounded Communication for Robots - Steels |
:: | 27 |
| | 39 Steels, L. (2001) Language games for autonomous robots. IEEE Intelligent Systems, Sep/Oct issue, pp. 16 -22
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| 2003 | - | Social Language Learning - Steels |
:: | 1 |
| | [30] Steels, L. (2001) Language Games for Autonomous Robots. IEEE Intelligent systems, September/October 2001, p. 16-22.
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| 2003 | - | Language Games with Mixed Populations - Lewin,Spier |
:: | |
| | 12. Steels, L.: Language Games for Autonomous Robots. IEEE Intelligent Systems 16(5) (2001) 16--22
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| 2003 | - | A Peer-to-Peer Advertising Game - Avesani,Agostini |
:: | 7 |
| | 22. L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.
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| 2003 | - | Advertising Games for Web Services - Agostini,Avesani |
:: | 2 |
| | [Ste01] L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16-22, 2001.
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| 2002 | - | Emergent semantics - Staab,Santini,Nack,Steels,Maedche |
:: | 2 |
| | [5] L. Steels, "Language Games for Autonomous Robots," IEEE Intelligent Systems, vol. 16, no. 5, Sept./Oct. 2001, pp. 16-22.
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| 2002 | - | Concept Formation and Language Sharing: Combining Steels' Language Games with Simple Competitive Learning - Lewin |
:: | 1 |
| | [29] L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.
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| 2001 | - | AIBO's first words: The social learning of language and meaning - Steels,Kaplan |
:: | 23 |
| | [Steels, 2001a] Steels, L. (2001a). Language games for autonomous robots. IEEE Intelligent systems, pages 17--22.
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